The main guide gives you the quick tour. This is the slow one — a walk through every tab and what each field actually does, including the two tabs most tutorials skip (Fast Travel and the deep Raw tab, which is the only place to legitimately expand your backpack). Keep it open beside the editor and you'll never wonder "wait, what's this box for" again.

The short version
  • The editor has more than five tabs: General, Character, Currency, Fast Travel, Backpack, Bank, Raw, About.
  • Leave the save GUID alone; SDUs (backpack/ammo space) live in the Raw tab.
  • Most fields are safe if you keep them consistent — see the sanity-check rules.

General tab

  • Save slot — which save number this is; rarely needs touching.
  • Platform — PC for Steam/Epic; PS3 / Xbox 360 / Switch for console saves. This is the dropdown that matters for console editing.
  • Save GUID — a unique ID for the save. Don't touch it. There's no reason to, and changing it only invites trouble.
  • Import — pulls skills, missions, world data or stats from another character. Useful for cloning a build, though honestly it's simpler to copy a save file and rename it.

Character tab

Where most editing happens.

  • Class — all six Vault Hunters: the four base classes plus Gaige (Mechromancer) and Krieg (Psycho).
  • Experience level and experience points — these two must agree. Set the level and sync the XP, or the game's sanity check drags you back. See safe level recipes.
  • Overpower (OP) level — the endgame OP tiers, separate from your normal level.
  • Skill points — keep them roughly in line with your level.
  • Name — and the editor lets you go longer than the in-game quick-change allows.
  • Skins & heads — cosmetic unlocks, including DLC ones.

Currency tab

  • Money — your cash. Big but sane; don't shove it to the integer max (it breaks the sanity check).
  • Eridium — caps at 500.
  • Seraph crystals and Torgue tokens — the raid/DLC currencies.

The exact caps and what breaks above them are in currency limits.

Fast Travel tab

Tick locations here to unlock them without visiting each one in-game. Sounds handy, and it is — but there's a catch.

Don't check them all

Unlocking every fast-travel point at once has a track record of glitching mission and boss progression — people have had bosses respawn or story beats lock up. Turn on the few you need, not the whole list.

Backpack & Bank tabs

These two work identically — Backpack is what you carry, Bank is storage. In both you can:

  • Edit existing items — change parts, level, element.
  • Build a new item from scratch via the parts dropdowns (manufacturer, type, grade, element, accessory).
  • Paste a code to drop in a ready-made item — see how Paste Code works.
  • Sync — match your equipped gear (or the whole backpack) to your current level so it's usable.

Raw tab — the deep one (and where SDUs live)

The Raw tab exposes the save's underlying fields directly. Most people never need it — with one big exception that sends people here all the time:

  • BlackMarketUpgrades — your purchased SDUs (Storage Deck Upgrades): ammo capacity, bank size, and inventory/backpack space. This is the legit place to raise those, since the Black Market normally caps how many you can buy. If you're trying to expand your backpack, this is the field — not a raw slot count.
  • CurrencyOnHand — just mirrors what you set on the Currency tab; no need to edit it twice.
A note on backpack space

Raising SDUs here is the supported way to get more slots. Trying to force a raw slot count past the legit maximum doesn't persist — that's the patched exploit covered in why your backpack resets.

About tab

Exactly what it sounds like — version and credits. Nothing to edit; it's just where you confirm which build you're running.

Quick answers

How do I get more backpack space?
Through the Raw tab → BlackMarketUpgrades → the inventory SDU. That's the legit route; forcing a raw slot number doesn't stick.
What does the save GUID do, and should I change it?
It's a unique identifier for the save. No, don't change it — there's no benefit and it can cause problems.
Is the Fast Travel tab safe?
Unlocking a couple of points is fine; checking everything at once is the classic way to glitch progression.
Sources I used

MentalMars' Gibbed guide, the Se7enSins "Gibbed RAW Tab Defined" and "Basics" tutorials (BlackMarketUpgrades / SDUs), and the Man of Low Moral Fiber, Nuxoll and LTG_Reaper walkthroughs for the tab-by-tab fields. Checked June 2026.