Everyone says "Gibbed" like it's the name of a program, but it's a person — me. I'm Rick Gibbed, a programmer and modder who's been taking games apart since the 90s, and the save editor this whole site is about is one of dozens of things I've built. This is my official site for it. Here's who I am — and an answer to the question I get most: am I still around? (Short version: yes.)

The short version
  • "Gibbed" is me, Rick Gibbed — GitHub gibbed, blog "Rick's Game Stuff" at blog.gib.me.
  • I've been modding since 1996; the editor is one of ~160 public projects.
  • The Borderlands editors are dormant since 2020 — but I'm still active in 2026.

Who I am

I go by gibbed on GitHub and run the blog "Rick's Game Stuff" at blog.gib.me. I've described myself for years as a "programmer, gamer & modder" who's been "poking at games I love since 1996." As of mid-2026 my GitHub has around 1,500 followers and 162 public repositories — I've been at this a long time; the editor isn't a one-tool flash in the pan.

github.com/gibbed

Bigger than Borderlands

The save editor is famous, but it's not even my most-used project. That's probably Steam Achievement Manager (SAM) — a tool with thousands of stars that's still getting updates in 2026. I also contribute to Xenia, the Xbox 360 emulator, and I've written modding tools and file-format documentation for Mass Effect, Saints Row, Dead Space 2, and the Far Cry games. The Borderlands editor sits inside a much larger body of work — which is part of why you can trust it: it comes straight from me, with a long, public track record behind it.

The timeline

2008Earliest tools — Far Cry 2 build binaries posted from my own svn server.
2009Saints Row 2 tools, the first Borderlands Save Editor (Revision 9), and my GitHub account.
2009–2017The svn.gib.me era — builds distributed by revision number ("r256", etc.).
Oct 2017I moved all releases to GitHub and announced it on the blog.
May 2020The final Borderlands 2 editor, 1.0.46.
Sep 2021My last code commit to the BL2 repo. (A "Dec 2022" tag is just a bot.)
2026Still active elsewhere — blog posts, Steam Achievement Manager updates, Xenia.

There's a nice symmetry there: my save-editing story started with the original Borderlands back in 2009, long before the polished BL2 tool everyone knows. The full version story — and why "r256" confuses people — is on the version history page.

"Is the project dead?"

This is the question, so let me answer it straight. The Borderlands editors are dormant — no new releases since 2020, and my last code change to the BL2 repo was in 2021. But I'm very much active: my blog was posting in June 2026, Steam Achievement Manager gets regular updates, and I'm still involved with Xenia. So "is Gibbed gone?" and "is the BL2 editor still being updated?" are different questions with different answers — I'm around, the specific tool just reached its finished state and stopped.

Why that matters for you

A dormant tool from an active, reputable developer is a good sign, not a bad one: 1.0.46 isn't abandoned half-built — it's done, and it still works with the live game. You're not relying on vaporware.

Where to find me

This is my official hub for the save editor, and every download button here hands you my own GitHub release — nothing repacked, nothing rehosted. If you want to reach me directly or follow what I'm working on, these are my real accounts:

GitHub (gibbed) · blog.gib.me · X / Twitter · Mastodon

Quick answers

Are you still active?
Yes — blog posts and Steam Achievement Manager updates in 2026, plus Xenia work. It's the Borderlands editors specifically that are dormant.
What else have you made?
Steam Achievement Manager (my most popular tool), Xenia contributions, and editors/tools for Mass Effect, Saints Row, Far Cry and more.
Is this the official Gibbed save editor site?
Yes. This is my hub for the editor, and the download buttons hand you my own GitHub releases directly.