Everyone says "Gibbed" like it's the name of a program, but it's a person — Rick Gibbed, a programmer and modder who's been taking games apart since the 90s. The save editor this whole site is about is just one of dozens of things he's built. Here's who's behind it, and an answer to the question I get most: is he still around? (Short version: yes.)
- "Gibbed" is Rick Gibbed — GitHub gibbed, blog "Rick's Game Stuff" at blog.gib.me.
- He's been modding since 1996; the editor is one of ~160 public projects.
- The Borderlands editors are dormant since 2020 — but Gibbed himself is still active in 2026.
Who he is
Rick Gibbed goes by gibbed on GitHub and runs the blog "Rick's Game Stuff" at blog.gib.me. He's described himself for years as a "programmer, gamer & modder" who's been "poking at games I love since 1996." As of mid-2026 his GitHub has around 1,500 followers and 162 public repositories — this is a prolific, long-haul hobbyist developer, not a one-tool flash in the pan.
Bigger than Borderlands
The save editor is famous, but it's not even his most-used project. That's probably Steam Achievement Manager (SAM) — a tool with thousands of stars that's still getting updates in 2026. He also contributes to Xenia, the Xbox 360 emulator, and has written modding tools and file-format documentation for Mass Effect, Saints Row, Dead Space 2, and the Far Cry games. The Borderlands editor sits inside a much larger body of work — which is part of why it's trustworthy: it comes from someone with a long, public, reputable track record.
The timeline
| 2008 | Earliest tools — Far Cry 2 build binaries posted from his own svn server. |
| 2009 | Saints Row 2 tools, the first Borderlands Save Editor (Revision 9), and his GitHub account. |
| 2009–2017 | The svn.gib.me era — builds distributed by revision number ("r256", etc.). |
| Oct 2017 | Moves all releases to GitHub and announces it on the blog. |
| May 2020 | The final Borderlands 2 editor, 1.0.46. |
| Sep 2021 | His last code commit to the BL2 repo. (A "Dec 2022" tag is just a bot.) |
| 2026 | Still active elsewhere — blog posts, Steam Achievement Manager updates, Xenia. |
There's a nice symmetry there: his save-editing story started with the original Borderlands back in 2009, long before the polished BL2 tool everyone knows. The full version story — and why "r256" confuses people — is on the version history page.
"Is the project dead?"
This is the question, so let me answer it straight. The Borderlands editors are dormant — no new releases since 2020, and Gibbed's last code change to the BL2 repo was in 2021. But Gibbed himself is very much active: his blog was posting in June 2026, Steam Achievement Manager gets regular updates, and he's still involved with Xenia. So "is Gibbed gone?" and "is the BL2 editor still being updated?" are different questions with different answers — the person is around, the specific tool just reached its finished state and stopped.
A dormant tool from an active, reputable developer is a good sign, not a bad one: 1.0.46 isn't abandoned half-built — it's done, and it still works with the live game. You're not relying on vaporware.
My relationship to him: none
To be clear: I run this hub, I'm not Rick Gibbed, and I don't speak on his behalf. Everything here is written by me, a longtime user, and the download buttons hand you his own release — I don't host his files or put words in his mouth. When I quote him (like the antivirus explanation), it's cited from his public posts and issues. More on how I built and source this hub is on the about page.
Quick answers
Is Gibbed still active?
What else has he made?
Are you Rick Gibbed?
Gibbed's GitHub profile (followers, repos, SAM, Xenia) and his "Rick's Game Stuff" blog (archive back to 2008, active in 2026), plus Wayback snapshots of the old svn.gib.me build server for the early timeline. Checked June 2026.