The sanity-check page explains why the game reverts bad edits. This page is the cheat sheet for the opposite: the exact, safe values that stick. Stick to these numbers and you'll never see your level snap back or your money vanish.

The short version
  • Level 72 (vanilla) or 80 — but 80 needs the Commander Lilith DLC.
  • Set the level, then hit Sync for XP — never hand-type the experience number.
  • Money: a big, sane figure — not the integer maximum. Eridium caps at 500.

The one rule: sync, don't guess

Before any specific number, the technique that saves you the most grief: when you change your level, don't type the experience points by hand. Set the level you want, then use the editor's Sync button to fill in the matching XP automatically. Level and XP have to agree or the game recomputes your level from the XP and drags you back — and the only way to get them to agree exactly is to let the editor do the math. That one habit prevents most "my level reset" reports.

Level: 72, or 80 with the right DLC

The base level cap is 72. It only goes to 80 if you have the Commander Lilith & the Fight for Sanctuary DLC installed. This matters: set yourself to 80 without that DLC and you're asking for trouble — the game doesn't recognize the level. If you're on vanilla, 72 is your ceiling; with Commander Lilith, 80.

Don't set 80 without Commander Lilith

The 73–80 range exists only because that DLC raised the cap. No DLC, no 80 — cap at 72 and you're safe.

Overpower levels

Overpower (OP) is separate from your level. It tops out at OP8 — that's the real maximum, despite what some old guides claim. Normally you earn OP levels by beating escalating runs of the Digistruct Peak, and each one bumps the level of your gear and enemies by one. At OP8 your loot and foes behave like level 80, while your character "level" itself stays 72 for health and skills. You can set the OP level in the editor, but know that it's a distinct field from your normal level — they're not the same number.

Skill points

Keep these in line with your level. The game grants a fixed number of skill points for your level, and piling on far more than that is exactly the kind of inconsistency the sanity check rolls back. If you've set a legit level, you already have the right number — there's rarely a reason to inflate them, and doing so risks the revert.

Money

Cash is forgiving — make it large. The one thing not to do is shove it to the absolute integer maximum (2,147,483,647). That specific value can break the sanity check and cost you the edit. Pick a big, sane number — tens of millions is plenty and behaves perfectly. You'll never spend it all anyway.

Eridium and the other currencies

Eridium caps at 500. Set it higher and the game just clamps it back down — 500 is the ceiling, so that's your number. Seraph crystals and Torgue tokens have their own caps too; rather than repeat them here, I keep the full list (and what happens above each) on the currency limits page.

The quick recipes

  1. Max-level character

    Set level 72 (or 80 with Commander Lilith) → hit Sync for XP → leave skill points as the level grants them.

  2. Rich but safe

    Money to a big sane figure (say tens of millions, not int-max) → Eridium 500.

  3. Endgame-ready

    If you have the DLC and want the hardest content, set OP8 — and sync your gear to level in the Backpack tab so you can actually use it.

Quick answers

What's the actual max level?
72 in the base game; 80 only with the Commander Lilith & the Fight for Sanctuary DLC installed.
Is max Overpower OP8 or OP10?
OP8. That's the real cap — OP10 claims are mistaken.
Why does my level reset after I set it?
Your XP doesn't match the level. Set the level and use Sync instead of typing XP — full explanation in the sanity-check page.
Sources I used

Steam discussions on the OP8 maximum and the 72→80 Commander Lilith cap, the Digistruct Peak wiki, and the community's well-worn "don't set int-max money" warning. Checked June 2026.